unity spaceship movement

If you are a new user to Unity Answers, check out our FAQ for more information. Your folder structure if you have followed along should look like this now. Create new script, call it "SC_SpaceshipController" and paste the code below inside it: Attach SC_SpaceshipController script to "Spaceship" object, Create new GameObject, call it "CameraPosition" and move it inside "Spaceship" object, Move Main Camera inside "CameraPosition" object and change its position to (0, 0, 0), Tweak the "CameraPosition" object position till you happy with the result, Move the Main Camera outside of "Spaceship" object, In SC_SpaceshipController assign Camera Position, Main Camera and Spaceship Root (this should be a transform of a spaceship model) variables, Lastly create new UI Canvas (GameObject -> UI -> Canvas), Right click on Canvas object -> UI -> Image, Change alignment of a new image to top left, Finally assign the newly created image to Crosshair Texture in SC_SpaceshipController. The CharacterController.Move motion moves the GameObject in the given direction. Settings for this can be accessed though the drop-down menus via Edit/Project Settings/Physics. Moves the transform by x along the x axis, y along the y axis, and z along the z axis. Instead of updating transform.eulerAngles you could use AddRelativeTorque, I imagine this would make it more physically realistic. Settings for axes can be accessed though the unity editor drop-down menus via Edit/Project Settings/Input. If you are a moderator, see our Moderator Guidelines page.

To help users navigate the site we have posted a site navigation guide. Answer, G Force Acceleration So to start off we just need to create a scripts folder for our project. This means that other rigidbodies in your scene could be affected by gravity but the rigidbody of the object you attach this script to ignores it.

All I can suggest is compensating by rotating it 90 degrees in the opposite direction in 3ds max and then exporting and importing again. I'm using the basic fps controller that comes with the program.

Here's a very basic script I put together, which you can use as a starting point. 0 How to hit gameobjects to go into the opposite direction of hit. 0 I'm afraid you thanked me a bit too soon. Answers, Hint: You can notify a user about this post by typing @username, https://www.youtube.com/watch?v=hAVXSBnsEtA, Viewable by moderators and the original poster. If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. Answer, The name 'Joystick' does not denote a valid type ('not found') Make sure to check out our Knowledge Base for commonly asked Unity questions. If you are a moderator, see our Moderator Guidelines page. Answers, Hint: You can notify a user about this post by typing @username, Viewable by moderators and the original poster. Answers, Mouse Movement (Tracking)

The best place to ask and answer questions about development with Unity.

A collision constrains the Move from taking place. Making floating specks for space movement, The name 'Joystick' does not denote a valid type ('not found').

2 I've never used 3ds max so I don't for sure. Attachments: I'm fairly new to unity3d, and would love some guidance. Answers and Comments, What is the cause of the distorted movement of my character? The best place to ask and answer questions about development with Unity. Answers function Start () { rigidbody.useGravity = false; }, function FixedUpdate() { if (Input.GetButton("Jump")) { //Spacebar by default will make it move forward rigidbody.AddRelativeForce (Vector3.forward*speed); } rigidbody.AddRelativeTorque ((Input.GetAxis("Vertical"))*turnSpeed,0,0); // W key or the up arrow to turn upwards, S or the down arrow to turn downwards. Answers, Player in Spaceship That's amazing, But can you possibly tell me why unity is thinking my object is turned 90 degrees, is it because upon exporting I didn't have it facing the correct way? I used the Update function ins$$anonymous$$d of the FixedUpdate function when dealing with rigidbodies. 1 Here is an example video.

1 Settings for axes can be accessed though the unity editor drop-down menus via Edit/Project Settings/Input.

Steps. (the x, y and z axes shown when selecting the object inside the Scene View.) Make sure to check out our Knowledge Base for commonly asked Unity questions. I'm fairly new to unity3d, and would love some guidance.

We are making improvements to UA, see the list of changes. Place spaceship model in your scene (For this tutorial I will be using a Spaceship model from this Asset Store package) Create new GameObject, call it "Spaceship" Move the Spaceship model inside the "Spaceship" object and change its position to (0, 0, 0) Hey everyone. Answers, 2d Space Flight Movement Script Answers, How to hit gameobjects to go into the opposite direction of hit? Almost flawless. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. do you know what i can do to fix it. Unity is the ultimate game development platform.

... Spaceship Movement. Answers and Comments, Artificial Gravity Answer, Making floating specks for space movement Unity space shooter movement script. The given direction requires absolute movement delta values. 1

Settings for this can be accessed though the drop-down menus via …

hi. That meant that the code would be run every frame rather than every physics step, which could be inefficient and make it framerate dependent. https://www.youtube.com/watch?v=hAVXSBnsEtA. You will probably get smother movement if you use Unity's Vertical and Horizontal axes for input instead of detecting when the user presses the W, S, A and D keys. 2 The Spaceship controller is ready. i tried rotating it in blender and then in unity and i tried changing the axis in the input manager.

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