spotter talent division 2

Created Sep 23, 2012. Requires a Scope with 8x magnification or higher. Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion damaging enemies within 5m. Active Talents are applicable to Current Gear while Passive is applicable to your Character. Deal +20% weapon damage to bleeding enemies. If no skills were on cooldown, you instead gain one-time buff that immediately refreshes a skill’s cooldown when it goes on cooldown. Amplifies total weapon damage for 10 seconds when swapping between your primary and secondary weapons if they are different. Headshots increase total weapon damage by 10% for 1.5s. Performing a cover to cover grants 12% of your armor as bonus armor to you and all allies for 10s. While equipped and in cover, all skill damage and healing is increased by +25% for 10 seconds, buff is lost when exiting cover, can occur once per 60 seconds. If already at skill tier 6, grants overcharge. Damage is capped to 800% of your weapon damage. Division Builder is an easy to use tool for Tom Clancy's The Division 2 that helps you create and share your builds with other agents Cooldown: 30 seconds. Killing an Enemy with your sidearm repairs 50% of your armor, this can occur once every 15 seconds.

Weapon kills grant +1 skill tier for 15 seconds. 24.5k. That is all for our Division 2 Talents Guide. Damaging an enemy with a skill increases total weapon damage by 15% for 15s. Requires 5 or higher Utility stats. For every 10 bullets in the magazine capacity, gain +3% rate of fire and +3% weapon damage for 5 seconds when reloading from empty. While you are within 5 meters of an ally or skill, total weapon damage is increased by 15%.

When you apply a status effect, it is also applied to all enemies within 8 meters of your target. Get the full talent list and find out which is the best and strongest talent in Division 2. Stacks up to 3 times. Hitting an enemy grants +15% skill damage for 5 seconds. Applies blind to an enemy hit in the head. Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6 seconds. Landing headshots adds a stack of bonus +12% weapon damage for 5 seconds.

Grenade Radius is increased by +50%. In this Division 2 guide, we are going to go over the talents that you can get on your chest and backpack after the Warlords Of New York Update. Shooting an enemy increases total skill damage by 25% for 3 seconds. Swapping to this weapon grants +400% weapon handling for 5 seconds. At 100 stacks, consumes them to refill the magazine. Headshots grant +50% status effect damage and duration to the next status effect you apply. Using an armor kit grants +1 skill tier for 15s.

(75% for PvP).

Chest Talent: Spotter. If a bullet is returned to the magazine the next shot has +50% increased damage.

Killing an enemy with a critical hit grants +40% critical hit damage for 10 seconds. Skill kills have a 25% chance to reset skill cooldowns.

While you are within 5m of an ally or skill, total weapon damage is increased by 15%. While at full armor, increases total skill repair by 100%. Entrench: +5% Armor for every headshot form cover. Whenever you are within 10 meters of an enemy, gain 20% bonus armor for 5 seconds. Can be used every 15 seconds, requires 4 Offense Stat.

Requires a Scope with 8X magnification or higher. While equipped, this weapon increases throwing distance by 10%. After 4 kills, applies bleed to the next enemy you hit. Gear Talent: Spotter (only on Masks): 20% weapon damage to pulsed enemies.

Headshots grant +40% skill repair for 15 seconds. While equipped, this weapon grants 10% bonus armor while deploying a skill. Grenades can now be "cooked" by holding down the fire button, making them explode earlier.

Respawnfirst is your one-stop source of all things gaming, tech, and entertainment. While you have bonus armor, amplifies total weapon damage by 35% to enemies within 10m. Effectiveness increased by your skill tier. Braced: +15% Weapon Handling when in cover. Skill kills increase total skill damage by 25% for 20 seconds. In The Division 2, Weapon and Armor talents are special bonuses associated with specific weapons/armor, with some talents needing to meet a certain criteria in order to properly utilize them, while a few others do not need any requirements in order to use them.. Weapon damage is increased for every shell loaded to a maximum of +25%, if all shells are reloaded then weapon damage is increased by an additional +10%, buff lasts for 10 seconds. On The Ropes: +25% Weapon Damage while skills cool down or have zero charges. Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5s. Division 2 Gear 2.0 Guide For Playing Warlords Of New York Expansion (Or Not), Division 2 Grudge SMG Guide: How To Get The High-End SMG, New Hogwarts Legacy Narrative and Gameplay Details From WB President, Teardown Application Load Error 3:0000065432 Fix, Crash At Startup, SetProcessDpiAwarenessContext Not Found, Audio Stuttering, Dual Monitor Fix, How to Recruit a Video Game Designer in Watch Dogs: Legion for Meta-Gaming, Watch Dogs: Legion Disrupt Propaganda Guide, What to Do With Skye Larsen in Watch Dogs Legion – Kill or Upload, Watch Dogs: Legion Guide Collectibles Locations Guide. 3 consecutive kills refills the magazine and grants +40% weapon damage for 10 seconds. Applies bleed to an enemy hit in the chest. Works only with Rifle or Marksman. Unstoppable Force: +2% Weapon Damage for every 10,000 Max Amor by killing. This does not depend on whether you have bought the Warlords Of New York expansion or not. Max stack is 3. While holstered, shock applied to the agent transfers to an enemy within 10 meters, this can occur once every 60 second. 1-7% if self. All Rights Reserved.

Critical hits have a 75% chance to return the bullet to the magazine. Gain +15% bonus armor while aiming grenades. Remote Pulse, All Turrets, All Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy, All Traps. On enemy, kill grenades can be re-used. While holstered, gain 5% weapon handling. Posted by 5 months ago. Terminate: 15-second window for +35% Skill Damage after depleting enemies armor. While equipped and in cover, all skill damage and healing is increased by +30% for 15 seconds, buff is lost when exiting cover, can occur once per 60 seconds. Patience: 3-second window in a cover to get +5% Armor Repair every 1 second. Spotter: +10% Weapon Damage to pulsed enemies. Repairing an ally, increases their total weapon and skill damage by 3-15% for 10s. The last enemy you have damaged with a skill is marked. Repairing an ally increases their total weapon and skill damage by 3-15% for 20 seconds. The Division 2 Gear Talent Guide will give you a list of all talents and what they do. Berserk: +10% Weapon Damage for every -10% of Max Armor. Deal +20% weapon damage to blinded enemies. Creeping Death: Increase status effect radius to 10 meters, affects all enemy within range. Tom Clancy's The Division: Agent Origins (Web-series), Tom Clancy's The Division Original Soundtrack, Tom Clancy's The Division Survival Original Soundtrack, Tom Clancy's The Division 2 Original Soundtrack, Tom Clancy's The Division: New York Collapse, Tom Clancy's The Division: Extremis Malis, https://thedivision.fandom.com/wiki/Talents/Tom_Clancy%27s_The_Division_2?oldid=50229. Landing headshots adds a stack of bonus +10% weapon damage for 5 seconds. Gunslinger: Refill sidearm ammo + 20% weapon damage for the entire magazine reload only if you can swap it within 3 seconds of a kill. This buff is lost for 5s if you weapon swap while it is active. Reloading from empty grants +30% weapon handling for 10 seconds. Skill kills increase total skill damage by 25% for 20s. 2 consecutive kills refills the magazine and grants +40% weapon damage for 10 seconds. When your armor is depleted, repair 95% of your armor. Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 40% of your armor as bonus armor to you and all allies within 20m of that enemy for 10s.

Swapping away disables this buff from all weapons for 5 seconds. Members. Mad Bomber: +150% Radius for Grenade explosion.

Grants +18% weapon damage at the cost of -25% Stability and -25% Accuracy. Requires 7 or higher Utility Stats. When your armor is depleted, repair 95% of your armor. Obliterate: 5-second window for +25% Critical hit Damage after destroying the enemy’s armor. Grenades that kill an enemy are refunded. PC hardware enthusiast and avid gamer Talha Amjad has been creating content for more than 6 years now.

Centered: 10-second immunity for every headshot. After killing an enemy, gain 150% optimal range and 150% accuracy for 10 seconds. This is raised to 1250% if your headshot damage is greater than 150%. Stacks increase your total skill damage by 1% and total skill repair by 2%. After killing an enemy with a headshot, your next weapon hit within 30 seconds deals an additional 125% of that killing blow's damage. Division 2 Talents Guide (Warlords Of New York Update).

10% to enemies between 15-25 meters for LMGs and Assault Rifles.

Performing a cover-to-cover grants 15% of your armor as bonus armor to you and all allies for 10 seconds. Depleting an enemies armor grants +40% Skill damage for 15 seconds, kills refresh this. If you are interested in learning more then you can check out Division 2 guides hub for more content related to the game. So I have a few questions about the spotter talent. I heared different stories of that talent working with the drone or not, so I tried it out myself. Chest Talent: Spotter. When your shield is damaged, you gain +5% bonus armor and all other allies gain 15% of your armor as bonus armor for 3 seconds.

When your shield is damaged, you gain +5% and all other allies gain +15% of your armor as bonus armor for 3s. Payload: +50% Explosive Damage for 15 seconds after destroying the enemy’s asset. Now talents can only appear on Chest, Backpack gear and weapons. Cooldown: 30 seconds. While at full armor, increases total skill repair by 100%.

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