archfey 5e stats

If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown.

Dagger. Icon by @eldritchwritings(No official content for any rpg) she/her. Fun and smart additions to the game, the … It can innately cast the following spells (spell save DC 15), requiring no material components: [b]Innate Spellcasting. Actions Multiattack: The tyrannosaurus makes two attacks: one with its bite and one with its tail.It can't make both attacks against the same target.

Fairy Dust (Costs 3 Actions). [art 1]. Critical Role Wiki is a FANDOM TV Community.

The archfey uses Magic Vine or Fling.

Archfey Stats Recommendation.

These rules-widely misunderstood by outsiders-are codified and enforced by a cadre of lofty fey nobility.

If the archfey wishes, the leaves are covered in thorns and the creature on this demiplane takes 42 (12d6) magical piercing damage at the start of each of the archfey’s turns. The cloud spreads around corners, and that area is heavily obscured to creatures other than the archfey. Fling. 143k members in the UnearthedArcana community.

The archfey magically creates three bolts of energy, each of which can strike a target the archfey can see within 120 feet of it. Magic Vine.

Source Volo's Guide to Monsters p. 219 . If the target is a Medium or smaller creature, it is Grappled (escape DC 17). Saving Throws Charisma +13, Dexterity +13, Intelligence +13 Skills Perception +11, Persuasion +14, Stealth +13 Damage Immunities necrotic, poison Condition Immunities charmed, paralyzed, poisoned Senses darkvision 60 ft., passive Perception 21 Languages Sylvan, Common, Elvish, Primordial Challenge 20 (25,000 XP). The archfey makes three Magic Vine attacks, each of which it can replace with one use of Fling.

Iron Intolerance. I do not guarantee that these ideas are actually good. It regains its expended spell slots when it finishes a short or long rest.

[2d6+3] will make a clickable link to roll 2d6+3. These warlocks commonly associate with lesser fey creatures such as boggles, quicklings, redcaps, satyrs, and sprites. STR 11 (+0) DEX 26 (+8) CON 20 (+5) INT 13 (+1) WIS 15 (+2) CHA 22 (+6), Saving Throws Str +7, Dex +15, Con +12, Wis +19, Cha +13, Damage Immunities necrotic, radiant, bludgeoning, piercing, and slashing from nonmagical weapons, Languages Abyssal, Celestial, Common, Druidic, Elvish, Gnomish, Goblin, Sylvan, Primordial. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled. A subreddit for D&D 5e homebrew. Medium fey, any alignment. Depending on the particular archfey, this damage is either radiant or necrotic. Fan art of Artagan, by David Rodrigues. Hit Points 475 (50d8+250) Speed 35 ft., fly 60 ft.

Warlocks of the archfey gain their powers through magical pacts forged with lords of the Feywild. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Speak with Beasts and Plants.

Shout outs: Stacey, John Patrick Callahan Jr, Gordon Alexander Fallon, and Max Puplett. Warlocks of the archfey gain their powers through magical pacts forged with lords of the Feywild. The archfey can take 3 legendary actions, choosing from the options below. The archfey uses Feywild’s Wrath. Matthew Mercer confirmed on Twitter that Artagan was a "courtless Archfey" (. Until this grapple ends, the target is restrained. Submit your good(ish) ideas or ask for ideas, sometimes I can help I guess.

Hit: 20 (3d6 + 10) bludgeoning damage, and the target is grappled where it stands by an indestructible vine (escape DC 18).

Feywild’s Wrath (Costs 2 Actions). It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.

Its spell-casting ability is Charisma (spell save DC 14, [+6] to hit with spell attacks).

Scepter. Archfey. Premium Module Pt3: The Fortress City of Winterwatch. If a creature escapes or is released from a vine, the vine also dissipates. It knows the following warlock spells: [*]Cantrips (at will): dancing lights, eldritch blast, friends, mage hand, minor illusion, prestidigitation, vicious mockery [*]1st-5th level (3 5th-level slots): blink, charm person, dimension door, dominate beast, faerie fire, fear, hold monster, misty step, phantasmal force, seeming, sleep. The warlock's innate spellcasting ability is Charisma. [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table, [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with, At will: disguise self, mage armor (self only), silent image, speak with animals, 1st-5th level (3 5th-level slots): blink, charm person, dimension door, dominate beast, faerie fire, fear, hold monster, misty step, phantasmal force, seeming, sleep. Multiattack.

James Haeck is the lead writer for D&D Beyond, the co-author of Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and the Critical Role Explorer's Guide to Wildemount, a member of the Guild Adepts, and a freelance writer for Wizards of the Coast, the D&D Adventurers League, and other RPG companies. Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target.Hit: 33 (4d12 + 7) piercing damage.

If the archfey dies, is incapacitated, or isn’t within 200 ft. of the vine, the vines dissipate. Feywild’s Wrath.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. A strong wind disperses the cloud, which otherwise disappears at the end of the archfey’s next turn. The archfey can grapple up to 10 targets with magic vines. The archfey can’t willingly touch iron unless it succeeds on a DC 25 Constitution saving throw. Medium humanoid (any race), any alignment, Arcana [+2], Deception [+6], Nature [+2], Persuasion [+6]. These warlocks commonly associate with lesser fey creatures such as boggles, quicklings, redcaps, satyrs, and sprites. If the target is a creature grappled by the Magic Vine, it vanishes and is transported to an isolated demiplane where it is wrapped in leaves. Take your favorite fandoms with you and never miss a beat. I think you could create a pretty good Archfey statblock by using a Kraken’s stat block and making cosmetic adjustments. Special Traits. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. 323 votes, 57 comments.

{{art caption}} ----- autoformat art credits/captions, {{ep}} ----- autoformat links to episodes, {{ep ref}} ----- inline episode references, {{infobox character}} ----- infobox for character pages, {{infobox episode}} ----- infobox for episode pages, {{new artist category}} ----- boilerplate for new artist category pages, {{new character}} ----- boilerplate for new character pages, Critical Role: Tal'Dorei Campaign Setting, https://criticalrole.fandom.com/wiki/Archfey?oldid=84719. Innate Spellcasting. He is the mightiest warrior hero of the Seelie Court, and lesser fey knights (and some paladins of the Oath of the Ancients) emulate him as much as they can.

Innate Spellcasting. The archfey’s innate spellcasting ability is Charisma (spell save DC 14). The archfey can release a creature from its demiplane at any time. You need to be logged in to edit monsters. Ranged Magic Attack: +7 to hit, range 30 ft., one target.

Fey are capricious, mischievous, and often dangerous beings, but despite their chaotic reputations, they do follow a certain set of rules. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone. The archfey magically summons glittery but toxic dust in a 60-foot radius. [/b] The warlock is a 11th-level spellcaster. I think you could create a pretty good Archfey statblock by using a Kraken’s stat block and making cosmetic adjustments.

Most Archfey belong to the Seelie Court, the Unseelie Court, or one of the other courts, but may even be unaffiliated1, like Artagan2. Most Archfey belong to the Seelie Court, the Unseelie Court, or one of the other courts, but may even be unaffiliated[1], like Artagan[2].

Freedom of Movement The archfey ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained.

The archfey can communicate with beasts and plants as if they shared a language. Each creature that isn’t a fey that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. If the archfey dies or is incapacitated, this happens automatically. [+4] will make a clickable link to roll d20+4. The archfey can innately cast the following spells, requiring no material components: At will: animal messenger, detect magic, druidcraft, friends, 3/day each: commune with nature, conjure woodland beings, disguise self, 1/day each: dream, geas, plane shift (willing targets only). [title]Reactions[/title][b]Misty Escape (Recharges after a Short or Long Rest). One Large or smaller object held or creature grappled by a Magic Vine is thrown up to 60 feet in a random direction and knocked prone. Hit: 4 ([1d4+2]) piercing damage. [/b] Melee or Ranged Weapon Attack: [+3] to hit, reach 5 ft. or range 20/60 ft., one target. Magic Vine or Fling. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) damage on a failed save, or half as much damage on a successful one. Their contribution stands as a beacon of hope for all adventurers! [/b] In response to taking damage, the warlock turns invisible and teleports up to 60 feet to an unoccupied space it can see.

If the demiplane takes 50 damage or more on a single turn from a creature inside it, the archfey must succeed on a DC 25 Constitution saving throw at the end of that turn or all of its demiplanes release their contained creatures, which fall prone in a space within 10 feet of the archfey. Hit: 21 (3d8 + 8) bludgeoning damage. The Archfey that I’m calling the Silver Knight is less universal a figure than some others, but he features prominently in my own campaign, and maybe he’ll be of interest to you as well. Armor Class 18 . The archfey regains spent legendary actions at the start of its turn. Hit: 4 (1d4+2) piercing damage. An Archfey is a powerful fey creature with the influence, understanding, and power to bend the surrounding Feywild to its will.

You can create a dice macro by putting square brackets [] around it. [/b] The warlock's innate spellcasting ability is Charisma. The Archfey are the god-like rulers of the fey creatures of Dungeons & Dragons, as you have probably surmised due to their sharing a naming system with the Archangels, Archdevils and Archomentals.Of all their kin, the Archfey are the least detailed and most forgotten, which is understandable given that D&D couldn't even decide if faeries were or weren't extraplanar beings until 4th edition. It can innately cast the following spells (spell save DC 15), requiring no material components:[*]At will: disguise self, mage armor (self only), silent image, speak with animals[*]l /day: conjure fey [b]Spellcasting. It must make the same saving throw at the start of its turn if it’s currently touching iron, and if it fails, must stop touching it if possible. [b]Dagger. An Archfey is a powerful fey creature with the influence, understanding, and power to bend the surrounding Feywild to its will.

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